Author Topic: Game: Fighting for resources.  (Read 1237 times)

bardak

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Game: Fighting for resources.
« on: August 23, 2016, 12:31:40 PM »
Recently we tried a new game scenario, we called it gold bricks because as a Resource we used bricks, painted with gold paint. You can use any items you like.

2 Teams
2 Respawn devices at the opposite end of the location
An odd number of bricks. We use 11.

Select two places where the teams have to drag and drop bricks (Places of storage). These places should not be on a straight shot from the respawn device, so it should be hard to defend these places.

At the beginning of the game, all bricks are placed in the center of location.

The goal of each team is to drag major number bricks on their place of storage.
The game ends as soon as the one team have drag more than 6 bricks (the number can be any, the main thing that it should be more than a half of the resources).

1 player can drag only one brick. Only live player can drag brick.
You can steal the bricks with a foreign storage.

Hitpoints settings, damage settings, damage delay, etc. can be any to what you are used to

In general, this scenario is similar to the flags scenario, but here we have a case like just a lot of flags.

Here is how we played it: https://youtu.be/QwPh87cNchU?t=64
See from 1:04 second

Sorry for my English level, I'm from Russia.
« Last Edit: August 23, 2016, 12:33:26 PM by bardak »
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http://lasertagoutdoor.com

ezio

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Re: Game: Fighting for resources.
« Reply #1 on: November 08, 2016, 09:26:05 AM »
This is a great idea.   As a variant, you could make the resources each team is fighting over ammo boxes.  Program the ammo boxes so that they only provide 2 or 3 refills before they are empty.  Each team would then have to survive on whatever ammo they could get their hands on. 

bardak

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Re: Game: Fighting for resources.
« Reply #2 on: November 10, 2016, 11:41:35 AM »
As a variant, you could make the resources each team is fighting over ammo boxes.  Program the ammo boxes so that they only provide 2 or 3 refills before they are empty.
Yes, we have such devices that can be preprogrammed to for a certain number of ammo refills, so it's a great idea.
Each team would then have to survive on whatever ammo they could get their hands on.
But we have another problem in this case. We use respawn devices that restore life with full ammo. Is it possible to make such devices that restore only life without restoring ammo within Miles protocol? Like adding hitpoints to the dead player without "new game" command? 
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bardak

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Re: Game: Fighting for resources.
« Reply #3 on: March 03, 2017, 07:46:56 AM »
But we have another problem in this case. We use respawn devices that restore life with full ammo. Is it possible to make such devices that restore only life without restoring ammo within Miles protocol? Like adding hitpoints to the dead player without "new game" command?
I've fount the solution.  ;D ;D ;D ;D ;D ;D ;D Now we have LaserTag Smartkit http://lasertagoutdoor.com/index.php/about-equipment/laser-tag-devices/smartkit that can add specified number of hitpoints without restoring the ammo.
Only deactivated guns for taggers, only hardcore!
http://lasertagoutdoor.com