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Showroom / Re: As real as it gets.
« Last post by berk on December 07, 2018, 04:19:07 AM »
Is does the detect the shot, but I'm unable to disclose the actual method.
Showroom / Re: As real as it gets.
« Last post by latidae on December 06, 2018, 12:30:54 AM »

May i ask how does it work? Does it send the pulse out by detecting the gun shot via sound?


Showroom / Re: As real as it gets.
« Last post by berk on November 10, 2018, 08:44:20 AM »
Brief clip of a CQB test we did...
Showroom / Re: As real as it gets.
« Last post by ezio on November 10, 2018, 08:15:49 AM »
Still looks great!  Looking forward to seeing some footage of this system in action.
Showroom / Re: As real as it gets.
« Last post by berk on November 10, 2018, 04:44:39 AM »
This project has changed a little, but almost ready to go.
Open Source Lounge / Re: Open Source Laser Tag project - ARMada
« Last post by Pingvin on November 06, 2018, 03:55:56 AM »
Open Source Lounge / Re: ESP32 Implementation
« Last post by latidae on November 02, 2018, 02:00:30 PM »
Hi Rocketstrong,

What is your project progress now, may i ask? I'm quite interested in the similar..

Open Source Lounge / Re: Arduino Milestag
« Last post by ejh77777 on October 13, 2018, 09:58:11 AM »
Thank you! I will definitely use this code. In the future, I will probably switch to a ESP8266 or a ESP32 for Wifi/Bluetooth connectivity for gun-to-gun communication or wireless head sensors. I have many friends who are interested in laser tag as an alternative to airsoft. They're tired of spewing plastic 150ft or so.

Also, instead of the popular TSAL6100, I used the SFH4545 because it has a much higher radiant intensity at the same frequency. For sensors, I used TSOP's new 90 degree sensors for better coverage. With a very basic prototype built out of a Nerf gun (don't judge me please), me and my brother got over 800ft of range in the dark and 450ft in the day running very little power to the LED. Will be working more on this soon.  :)

Have you made any progress on your project?  I am working on a similar project with a Adafruit Feather M0 RFM69HCW Packet Radio.  To date, I have a working (though only basic code so far) tagging and receiving circuit, and am currently a bit stalled on the Game Management App for PC.  And, I'm looking for anyone who might want to join in (see my post at
LEDs, Optics and Sensors / Re: IR Laser Diodes
« Last post by René on October 05, 2018, 04:56:59 AM »
I wonder about the cheap price of the laser diode in your link! I would be careful with these products, too.

I also thought about using laser diodes instead of leds. My experience so far:

In Germany, every new laser diode needs a classification from a certified laboratory. That alone costs about 4000 Euros.

The laser diode needs to be modulated (see PWM). AFAIK, a laser diode will not work properly, if you just turn the supply voltage on and off. Therefore, you need especially suited diodes for this case with an extra cable for modulation.

I talked to a few suppliers and they told me, that a suitable laser diode with approx. 950 nm with 0,7 mW (or 1,4 mw for 50 % duty cycle) costs at least 200 Euro.

Afterall, with a lens with a high focal length and an adequate LED, you easily have a range long enough for most games. BTW there are more suitable leds for lasertag out there than the TSAL6100.

LED = max. 2 Euros
Lens = max. 5 Euros

Laser diode = approx. 200 Euros
Open Source Lounge / Re: Open Source Developers
« Last post by ejh77777 on October 04, 2018, 10:18:50 PM »
I am a Mechanical Engineer, and amateur programmer.  No being that savvy with electronics, I honestly don’t know if your project is being based on a standard Arduino board or if you’re developing a board.

I’ve been working solo on a project that includes a PC game controller program that will communicate to all units via radio comms.  I plan that system to have many aspects of Fortnite, though some aspects are still in concept development phase (I.e. how will health/shield/rounds/weapon-upgrade modules be scanned in by player units).  I also plan to have many player stats retrieved and logged post-game.

Mind adding me to any development boards?

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